Virtua
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virtua [karate] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [golf] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [tournament] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [strikeout] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [golf 3D] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [ghost] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [beach] (2026). Ink, aluminum, 48 x 36 x 1.25 in
stereo [golf] (2026). Ink, aluminum, 72 x 24 x 1.25 in
virtua [fastball] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [f1] (2026). Ink, aluminum, 72 x 36 x 1.25 in
virtua [race] (2026). Ink, aluminum, 72 x 36 x 1.25 in
virtua [fastball] (2026). Ink, aluminum, 48 x 36 x 1.25 in
virtua [duel] (2026). Ink, aluminum, 48 x 36 x 1.25 in
Boot
The boot sequence is the order in which a computer's components are initialized, when the system is powered on. This process allows the computer to locate and load the operating system, preparing it for use.
This collection invokes the user to contemplate the automated processes in their own lives, that proceed in sequence without question.
CRIME (2024). Ink, aluminum, 72 x 48 x 1.25 in
MENU (2024). Ink, aluminum, 72 x 48 x 1.25 in
BLUESCREEN (2024). Ink, aluminum, 72 x 48 x 1.25 in
SAFE MODE (2024). Ink, aluminum, 72 x 48 x 1.25 in
MS-WAV (2024). Ink, aluminum, 72 x 48 x 1.25 in
GraphX
Fine art is often celebrated, and most highly valued, for having maximum complexity. This collection champions video game aesthetics of the 1980's, and embraces the challenge of having a maximum impact, using the least number of colors, pixels, and information.
Interface
When humans interact with user interfaces, this goal focused occurrence passes by as quickly as possible, with little-to-zero retention of the iconography and visuals in use. This collection puts these visuals at the forefront, scaled up massively for the examination. The takeaway is to focus on the beauty of the unexamined, and forgotten, of everyday life.
UPTICK (2025). Ink, aluminum, 72 x 36 x 1.25 in
INSERT (2025). Ink, aluminum, 72 x 36 x 1.25 in
REC (2025). Ink, aluminum, 72 x 48 x 1.25 in
VCR (2025). Ink, aluminum, 72 x 48 x 1.25 in
NUKE (2025). Ink, aluminum, 36 x 36 x 1.25 in
THE BOX (2025). Ink, aluminum, 36 x 36 x 1.25 in
HI LO (2025). Ink, aluminum, 36 x 36 x 1.25 in
LASER (2025). Ink, aluminum, 72 x 36 x 1.25 in
1 PERCENT (2025). Ink, aluminum, 72 x 36 x 1.25 in
3D (2025). Ink, aluminum, 72 x 36 x 1.25 in
METER (2025). Ink, aluminum, 72 x 36 x 1.25 in
LIVE (2025). Ink, aluminum, 72 x 48 x 1.25 in
ERROR (2025). Ink, aluminum, 72 x 48 x 1.25 in
TIME (2025). Ink, aluminum, 72 x 48 x 1.25 in
PHONE (2025). Ink, aluminum, 72 x 36 x 1.25 in
DEPARTURES (2025). Ink, aluminum, 72 x 36 x 1.25 in
HOURGLASS (2025). Ink, aluminum, 36 x 36 x 1.25 in
3000
Each epoch of time has recognizable aesthetics, and categorizable styles of fine art, that identify the period. What new genres of visuals, and vocabulary of graphics, will we use to identify visual art made in the future? This is a collection offers a glimpse into the next chapter of fine art.
Chess
The game of chess offers a construct wherein good vs evil, yourself versus your opponent, operate within a three dimensional matrix of lettered and numbered cells, manipulating both discrete, and fungible game pieces, derived from Medieval iconography. This collection investigates how digital representations of game pieces, rendered physically at human scale, effect perceptions of the game, and value of the individual works of art, depending on whether or not they are fungible, or unique.
Redux
Memories that were forgot to be forgotten have a “limited-time” playback, until various hard drive formats expire.